ShopDreamUp AI ArtDreamUp
Deviation Actions
For a lot of you it might be nothing new, but since many of you are either new on dA or not experienced with something like "strategies" to get views, comments and faves for their works i (your most favourite dA group guy ) thought i write up a few hopefully useful hints for you.
1. Upload as many drawings / photos etc. as you can. Some of you would argue now that it can be counterproductive if the deviations are not good, but i come to that point in #2
2. Join Groups. A Ton of them.. at least 15-25 . And submit your stuff to them on a regular base. BUT only the things you consider by yourself as "good" . The rest is for your gallery only, and interesting for those deviants who want to see sketches, WIP's etc.
A photographer often makes 100-500 photos in a 2-3 hours long shooting..but in the end only 1-3 of all these photos are getting uploaded /used for something since they are the best. Quality >Quantity . Always think that way.
Always care about the theme of the dA groups of course and about their rules. If you are not drawing something which is very popular at the moment and you are not Alvin Lee, Artgerm or Genzoman or have over 100k views on your profile and thousands of watchers already you really need dA groups to get known.
Of course some people see your stuff when you upload it. There is myself and a few other (a really few other) group admins who look for interesting new art and request them for groups as i do on a daily base for and but those are absolutely not enough if you have the goal to get your art and yourself really known on dA.
3. Social Networking. Yeah..crap like facebook, twitter, tumblr ..get friends, followers..WATCHERS! If you have 150 watchers, you can be relative sure that 10-20 of them will comment and /or fave your new uploads on deviantART. The more watchers you have, the more feedback and bigger audience you have for sure. And the more views, faves and comments you have, the more people will see your stuff because it might end on the frontpage if it is that good.
I myself am not a big fan of it but the sentence "It is nice to be important, but more important to be nice" should be a rule for you if you try to be more popular on dA and get seen by many people + maybe even selling your art.
Spend time and comment the works of others and share your honest opinion with them, write one critique per week maybe, that will help getting you watchers as well. fave others, many will visit your profile in return to see who faved them ..and if they like what they see you might have a new or a future watcher.
4. And thats the worst of em all but important too if you want views. Plan the stuff you want to draw and why you draw it ... at least sometimes . Draw 1-3 popular things per month as example. Like fan art for a current movie which is a hit in theatres (Captain America and Spiderman currently as example maybe) or of course new and popular video games, their characters..popular actors, comic characters etc.
Draw stuff many people search for from time to time. There are still a lot ways to draw something very popular and still be creative with it as well. Think @ funny redesigns..Hobbit meets Batman, Parodies or comics of currently popular stuff etc.
I know that this article and the described ways to get views and faves might not work for everybody, time , endurance/motivation and talent are damn important factors of course too, but hope these 4 points might help some of you IF your goal is to get a bit more known among other goals. I also know that the most of you don't even care for views and just want to share your art. And thats damn great as well.
There is more than what i wrote up here, details like to not submit a piece on the same day to 20 groups but submit it to 20 groups in the timeframe of 7-10 days) , participating in art contests..and of course the art projects/tributes i offer here on fge/gahq but to cover up all possible factors how to get more known easily i would need to write probably 3 times as much and the most important factors are already described here Good luck and good success to all of ya!
I also totally recommend it to everyone of you to use a watermark in the form of your website or dA adress somewhere on the image, preferably on one of the sides or corners . This is a ton more useful than the big dA watermark or a similar logo since people who see your image, uploaded to imageshack etc. can directly see where it is from, and a watermark like that is still not punishing those people who want to use your shared artworks for private stuff like using it as a wallpaper or collect fan art and just love to look at it in all its beauty.
Last recommendation from me is that you try to make yourself a 1-6 months plan. With targets like how many deviations you try to share, how many views you try to get with a specific deviation, how many comments you write on a day or week with the goal to be a honest and useful commenter as well as to get watchers and build up a circle. How many groups you enter in a month, what motives you want to draw/modell etc.
It is often difficult to plan, especially if its for months and its not always possible to reach a target, but a plan for you to kick your own ass can be damn motivating and help you a lot. I speak from experience, and those among you who have seen game-art-hq.com and this group back in 2011 know how far i've come with this way of working.
If you like i will take a look at your gallery and give some tips if i think i can give some, just ask via comment!
If you are currently also looking to draw something video game related, be it to draw something popular and with the goal to get views etc. through it, or as a chhallenge to draw a game or a game character which is not often drawn, just ask..i have a ton of ideas which could challenge yourself.
Happy Week everyone ..any feedback or additions to the article is welcome of course!
1. Upload as many drawings / photos etc. as you can. Some of you would argue now that it can be counterproductive if the deviations are not good, but i come to that point in #2
2. Join Groups. A Ton of them.. at least 15-25 . And submit your stuff to them on a regular base. BUT only the things you consider by yourself as "good" . The rest is for your gallery only, and interesting for those deviants who want to see sketches, WIP's etc.
A photographer often makes 100-500 photos in a 2-3 hours long shooting..but in the end only 1-3 of all these photos are getting uploaded /used for something since they are the best. Quality >Quantity . Always think that way.
Always care about the theme of the dA groups of course and about their rules. If you are not drawing something which is very popular at the moment and you are not Alvin Lee, Artgerm or Genzoman or have over 100k views on your profile and thousands of watchers already you really need dA groups to get known.
Of course some people see your stuff when you upload it. There is myself and a few other (a really few other) group admins who look for interesting new art and request them for groups as i do on a daily base for and but those are absolutely not enough if you have the goal to get your art and yourself really known on dA.
3. Social Networking. Yeah..crap like facebook, twitter, tumblr ..get friends, followers..WATCHERS! If you have 150 watchers, you can be relative sure that 10-20 of them will comment and /or fave your new uploads on deviantART. The more watchers you have, the more feedback and bigger audience you have for sure. And the more views, faves and comments you have, the more people will see your stuff because it might end on the frontpage if it is that good.
I myself am not a big fan of it but the sentence "It is nice to be important, but more important to be nice" should be a rule for you if you try to be more popular on dA and get seen by many people + maybe even selling your art.
Spend time and comment the works of others and share your honest opinion with them, write one critique per week maybe, that will help getting you watchers as well. fave others, many will visit your profile in return to see who faved them ..and if they like what they see you might have a new or a future watcher.
4. And thats the worst of em all but important too if you want views. Plan the stuff you want to draw and why you draw it ... at least sometimes . Draw 1-3 popular things per month as example. Like fan art for a current movie which is a hit in theatres (Captain America and Spiderman currently as example maybe) or of course new and popular video games, their characters..popular actors, comic characters etc.
Draw stuff many people search for from time to time. There are still a lot ways to draw something very popular and still be creative with it as well. Think @ funny redesigns..Hobbit meets Batman, Parodies or comics of currently popular stuff etc.
I know that this article and the described ways to get views and faves might not work for everybody, time , endurance/motivation and talent are damn important factors of course too, but hope these 4 points might help some of you IF your goal is to get a bit more known among other goals. I also know that the most of you don't even care for views and just want to share your art. And thats damn great as well.
There is more than what i wrote up here, details like to not submit a piece on the same day to 20 groups but submit it to 20 groups in the timeframe of 7-10 days) , participating in art contests..and of course the art projects/tributes i offer here on fge/gahq but to cover up all possible factors how to get more known easily i would need to write probably 3 times as much and the most important factors are already described here Good luck and good success to all of ya!
I also totally recommend it to everyone of you to use a watermark in the form of your website or dA adress somewhere on the image, preferably on one of the sides or corners . This is a ton more useful than the big dA watermark or a similar logo since people who see your image, uploaded to imageshack etc. can directly see where it is from, and a watermark like that is still not punishing those people who want to use your shared artworks for private stuff like using it as a wallpaper or collect fan art and just love to look at it in all its beauty.
Last recommendation from me is that you try to make yourself a 1-6 months plan. With targets like how many deviations you try to share, how many views you try to get with a specific deviation, how many comments you write on a day or week with the goal to be a honest and useful commenter as well as to get watchers and build up a circle. How many groups you enter in a month, what motives you want to draw/modell etc.
It is often difficult to plan, especially if its for months and its not always possible to reach a target, but a plan for you to kick your own ass can be damn motivating and help you a lot. I speak from experience, and those among you who have seen game-art-hq.com and this group back in 2011 know how far i've come with this way of working.
If you like i will take a look at your gallery and give some tips if i think i can give some, just ask via comment!
If you are currently also looking to draw something video game related, be it to draw something popular and with the goal to get views etc. through it, or as a chhallenge to draw a game or a game character which is not often drawn, just ask..i have a ton of ideas which could challenge yourself.
Happy Week everyone ..any feedback or additions to the article is welcome of course!
The GA-HQ Interview #1!
Just a few days ago I had the idea to use a weekly journal to let 1-3 group members introduce themselves a bit through a few questions I ask them about their games, art, dA and other topics.
Both of the first two artists are members of Game-Art-HQ since years now, Mortalshinobi even since the start back in 2012!
Despite the changes at dA, please have a good read, I hope these interviews are fun to read, and help to get to know some of the group members a bit better!
Cheers and a nice weekend everyone!
:thumb331319750: :thumb748037977: :thumb818446253: :thumb716311206:
mortalshinobi (https://www.deviantart.com/mortalshinobi) from the USA is an active member of Game-Art-H
It is time to find alternatives.
DeviantART was an awesome place when I joined it in ..I think 2010.
I created a Mortal Kombat group which became one of the biggest one for that game series here, also :iconfighting-game-elite: which is one of the most active and biggest fighting game related groups now and of course Game-Art-HQ with its over 9000 members ..I bet it is the most active and maybe among the biggest groups here on dA as well now and since years.
But deviantART changed. It changed this, it changed that. It became...worse.
Now in 2020 I am unhappy with many of the changes which made a great navigation more and more difficult with the times ..but Eclipse is the
Weekly Group Interview Idea
Heya, I had the idea recently to do a weekly journal with an interview between me and Game-Art-HQ Group members.
I would ask you 5-8 questions related to video games, art, deviantART and other related topics.
If you find this idea funny and you would like to be featured, simply mention it via a comment or directly PM me
Greets and a ..healthy good time everyone!
~Reinhold-Hoffmann (https://www.deviantart.com/reinhold-hoffmann)
Social media Accounts
Twitter @GameArtHQ
Discord Chat:
https://discord.gg/VdYMa6W
Our GA-HQ Character Collab!
We have a big video game character art collaboration, organized in rounds here since years, the last one started in February and over 30 more game characters were drawn in the style of their artists, but always with the same guidelines: Full Body, no Background via a .png file.
:thumb836263349: :thumb836303589: :thumb836303577: :thumb836303582: :thumb837129774: :thumb837042356: :thumb836229519:
This week we got a good handful new additions as well that range from Ulala from Space Channel 5 by Sega, 3 lovely characters from the old Legend of Zelda: Oracle games on the Game Boy by Capcom actually, Sir Daniel Fortesque from Medievil, Reptile f
Featured in Groups
© 2014 - 2024 Game-Art-HQ
Comments17
Join the community to add your comment. Already a deviant? Log In
A very helpful article! There are many unknown but great artists out there and this will create some insight of how to get seen! Thank you for writing this! C: